[digital] Modeling

[digital] Modeling

2011 is about to come to an end and has been quite the roller coaster ride. Over the last two months I took on the monumental task of writing a new book for Peachpit, [digital] Modeling, and I’m happy to say that I made it through to the other side.

The book is currently available for pre-order at Amazon and should be released in January 2012.

Below is the official description of the book:

Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book.

It’s the book I’ve wanted to write for several years and when the opportunity came up thanks to a recommendation from my good friend Deuce, I couldn’t resist. I’m extremely proud of the book and look forward to receiving more feedback from people after they have read it. Here are a few quotes from a few people that had the chance to review the book:

“William Vaughan is not teaching techniques as much as he is teaching the necessary mindset one must have for success as a digital modeler. Having been a student of William’s, in my opinion this book is the best learning experience possible aside from sitting in on one of his classes. From the very first page it is clear that his experience and passion for his craft are the driving forces behind this amazing book.” —Kurt Smith, Pixomondo

“In his trademark natural writing style, William concisely explains not only how to model but also how to think and solve problems like a professional. This book is an absolute must-have for those who wish to get a solid understanding of the digital modeling process.” —Alan Chan, Digital Domain

“You’d be hard pressed to find a more talented or prolific artist in the industry today. William is one of a truly rare breed: someone who can both do the work and teach it to others. His methods have shaped my own practices in countless ways. I’ve learned a great deal from William, and so will you!” —Jarrod Davis, Emmy Award–winning VFX artist

I’ll keep the site updated about the book so stay tuned for more information.

 

Rating 4.25 out of 5

  • http://www.pixsim.co.uk Matt Gorner

    Way to go William! Sure to be a hit! Now go grab a beer and relax, you’ve earned it!

    Like or Dislike: Thumb up 3 Thumb down 0

  • Cesar Rodriguez

    Hey Will congrats on completing your book. I’m excited to read it and get even more insight on modeling, and I also heard there’s a certain chapter that’s fascinating about desktops. Much luck!

    Like or Dislike: Thumb up 2 Thumb down 0

  • http://Www.HireAsculptor.com Rocco Tartamella

    Awesome, congrats on the new book! I know you worked hard on it, many people will benefit from learning your industry techniques.

    Like or Dislike: Thumb up 1 Thumb down 0

  • http://www.3dpuppets.com Carlos Domínguez

    Congratulations for the book, I´m sure it will be a hit!!!!!
    obviusly I´LL BUY ONE FOR ME!

    Like or Dislike: Thumb up 2 Thumb down 0

  • Aaron Juntunen

    Sweet. I need to figure out a way to get a copy of this when it comes out.

    Like or Dislike: Thumb up 1 Thumb down 0

  • vic palagano

    Judging from the comments posted above I guess I will hold back from buying anyone else’s book since I am an adobe Illustrator/photoshop person with VECTOR BASED drawing knowledge and just about none using polygonal based shaping knowledge. …… If your book teaches polygonal based modeling this is the book I need………….SO……….I need to know when and where I can buy this work of art you produced and refrain from being side tracked from any other author that Amazon is selling, so I am counting on you to send me an email with the purchasing info or if I can purchase it directly from you. Thanks >>> vpalagano@charter.net or cellphone # 480-268-3290

    Like or Dislike: Thumb up 0 Thumb down 0

  • Chris

    Congrats William!!! I’m definitely buying a copy.

    Like or Dislike: Thumb up 1 Thumb down 0

  • Tyron

    Congratulations on your book, I just finished reading I’ve yet to actually do any of the exercises. If there’s anything I’ve taken away from it is the simple fact that this is a field of problem solving and planning, all the myths are dispelled, observe observe observe. I noticed that the hard copy version comes with a CD is there any chance we digital readers can get our hands on the contents. Thanks.

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  • http://www.captainmarlowe.fr captainmarlowe

    I took me almost two months to get my book, but I couldn’t put it down. Very interesting reading. Reminded me the tone of your articles in HDRI3D.
    Thanks for letting us now your problem-solving approach.
    Paul.

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  • Paula

    It took many lunch-hours, but I’ve devoured it cover-to-cover. Many thanks for writing it; been a fan for years (even my kids recognize your voice, from hearing hours of tutorials coming from the speakers on my desk…) I know you are a regular on many forums – - is there one in particular where you’ve set aside a location to answer questions about the techniques and ideas in your book?

    Like or Dislike: Thumb up 0 Thumb down 0

  • Gary McKay

    Bought the E-book version, and it looks good so far, but where do I get the accompanying files?

    Like or Dislike: Thumb up 0 Thumb down 0

  • CC Clarke

    You’d have to witness the entire Air Force of a Third World country crash-landing in a gasoline refinery to match the thrills you’ll get from reading William’s book. An exaggeration? Hardly.

    This is an indepensible, common-sense reference guide for anyone interested or obsessed with 3D modeling. It’s application-neutral, because the problem-solving approach and philosopy to efficient 3D modeling is the same, regardless of what software works best for you.

    William’s teaching style is honed from years lecturing in the classroom and working on a myriad of production pipelines. He knows what works and doesn’t, so you can spend your time more productively and enjoy the ride to the deadline rather than dread it.

    This book overflows with tribal knowledge -the kinds of tips and insights you could spend a lifetime learning on your own. They’re liberally sprinkled on each page for you to read and heed-or disregard at your own peril.

    Think you’ve got what it takes to become a professional 3D artist? Talent is mandatory -but it’s not enough. If you’re navigating the stormy seas of studio employment, William’s book can best be described as a lighthouse. It give’s you an insider’s look at what studios look for in prospective employees.

    Don’t be the stinky guy – read this book and find out why it literally pays to smell good.

    CCC

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  • http://twitter.com/holt_scott Scott Holt

    Hi, just bought your book (Kindle version) and like other posters below would like to know when the companion files for the book will be made available for download. Thanks you the book is fantastic BTW!

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