Jabulani Ball Tutorial

Jabulani Ball Tutorial

I’ve written a new modeling tutorial that I’m excited to share.

Years ago, I was tasked with creating a detailed soccer ball for a client and knew that I would need to model in all of  the seams, since a bump map just wouldn’t hold up for any close-up shots. Fortunately, I was lucky enough to come across an amazing tutorial that took what could have been a difficult task and simplified the steps for me, resulting in a perfect final mesh.

Over the years, I have used this  technique anytime I have been called on to create a traditional soccer ball. Recently, I was tasked, yet again, with creating a variety of soccer balls -including one using the traditional black and white pattern. As the tutorial suggested, I started with a tessellated sphere and ended up with a sharp looking, fully-detailed traditional soccer ball.

I then started on the next soccer ball on my list which was the 2010 World Cup Jabulani Soccer Ball.  Unfortunately, starting with a tessellated sphere produced questionable results. It was time to head back to the drawing board.

The tutorial below, is the result of a day’s experimentation with the goal of creating easily reproducible results when modeling a 2010 soccer ball.

Click the image below to download a tutorial. (1.5MB PDF file)

Big thanks to Ben Vost, Jarrod Davis, Dave Maldonado and Chris O’Riley for tech checking the tutorial and giving valuable feedback and a special thanks to Matt Gorner for his amazing layout skills. Matt created the PDF and I think it looks amazing. Thanks guys!

Enjoy the tutorial and check back to the site for more goodies that are sure to follow.

Rating 4.60 out of 5

  • Pascal

    Thank you very much for this tutorial (and, while I’m at it, all the others). How did you figure out where to start ? Will (would) you give another clue to help us start on the other one ?

    Like or Dislike: Thumb up 0 Thumb down 0

  • William

    If you haven’t figured out the 2006 ball in a week I’ll drop another clue. Have a look at the platonic solids closely.

    Like or Dislike: Thumb up 2 Thumb down 0

  • http://www.pixsim.co.uk Matt Gorner

    I love this technique, very outside of the box, or, erm, ball thinking, and like you say, with a bit of thought, it can work for all manner of different ball shapes (spherical ones anyway) as because of the way they are made (in patches) there will no doubt be a geometric shape that will kind of match, it’s all a matter of ‘seeing’ the patches in a geometric primitive.

    Like or Dislike: Thumb up 1 Thumb down 0

  • Thomas Cheng

    This is great, can’t do this with Maya :)

    Like or Dislike: Thumb up 1 Thumb down 0

  • http://rounder-graphics.com John Gonzales

    Tre Kewel Mate!

    Well done Will! Well done!

    Like or Dislike: Thumb up 0 Thumb down 0

  • Pascal

    Okay, here’s my go at the Teamgeist so far. I feel like i’m on the right track, but running into 2 problems.
    1 – I started out with an icosidodecahedron – I think – and played with the multiply tools until I got to this first step :
    http://img.skitch.com/20100813-bbh5i18wyx9wdckep2389dqrak.jpg
    Problem is, I have no idea which one I used, and can’t find it anymore. Argh.
    But it seems to be heading the right direcion, like after I did a slight multishift ;
    http://img.skitch.com/20100813-r51c8yfig8w9f6rj191h4u27hh.jpg
    The seams need to be adjusted, but I run into problem N°2 : if I spherize the mesh, it flattens out like a pancake :-( . Should I keep going ?

    Like or Dislike: Thumb up 0 Thumb down 0

  • lampamp

    won’t you tell us the shape? for the teamgeist?

    Like or Dislike: Thumb up 0 Thumb down 0

  • William

    Dodecahedron

    Like or Dislike: Thumb up 1 Thumb down 0

  • Julio

    Hey Pascal. I was reading your post and I figured out how you get that form.

    1.-make a Plactonic Solid = Dodecahedron.
    2.-Multiply > Subdivide > More > Make Pole.
    3.-Subdivide > Sudivide > Metaform.

    doing a subpatch you a get classic Soccer Ball.

    superb, in five minutes.

    Like or Dislike: Thumb up 1 Thumb down 0

  • margio

    Hi William and Julio,

    Sorry, Could you explain more dailed, the process, I am newbie in C4d:
    1.-make a Plactonic Solid = Dodecahedron….. do it OK
    2.-Multiply > Subdivide > More > Make Pole. …. but dont find multiply???make pole???
    3.-Subdivide > Sudivide > Metaform.

    Sorry stop now I try the other ways… thanks.

    Like or Dislike: Thumb up 0 Thumb down 0