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Particles: 701 Intro Setup

Particles: 701 Intro Setup

I love the intro that Luxology used for the Modo 701 reveal videos and wanted to have a go at setting up something similar with the new particle system. The setup I came up with is quite simple and I wanted to share it with the community. Below is what the schematic view looks like [...]

Particles: Random Rotation with Falloff

Particles: Random Rotation with Falloff

I had a student ask me how to generate random rotation on particles in Modo 701 this morning and here is the setup I showed. It’s a simple example but hopefully will get new users a stepping stone to working with the new particle system. Download the source file by clicking this link: Random Rotation [...]

Particles: Generate on Collision

Particles: Generate on Collision

I’m really excited about the particle system in Modo 701 and have been doing more experimenting with different scenarios that usually come up during a production. After tackling the rain splashes that I posted a few days ago I decided to give this new one a go. Still experimenting and looking for the best setup [...]

Particles: Rain Splashing

Particles: Rain Splashing

With the release of Modo 701, there are so many new features to explore. After watching the particle demos before the release I knew I was going to want to try my hand at setting up some scenes that were more than just radial particle emitters.  Below is a test scene for creating rain that generates [...]

Creating Holes in a SubD Mesh

Creating Holes in a SubD Mesh

A question that I get from LightWave users at least once or twice a week is how to create holes in a SubD mesh. In this video I show a few different ways to accomplish the same end result… a perfect hole in an all-quad SubD mesh. Although this tutorial video uses LightWave to show [...]

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